Qwizzle games are puzzle based knowledge checking exercises. They are educational, fun and designed to support the key stages of the national curriculum.

The puzzles include a selection of triangular cards (Qwizzles) with content in the form of words, numbers, equations or objects based on specific learning outcomes. These need to be matched together correctly in order to complete. Designed to introduce both visual and tactile elements into the learning environment, benefitting a diverse range of learner types. They are effectively impossible to complete without the required level of knowledge, as a result of the many different permutations.

The design follows the findings of research into the memory, and the fact that embedding quizzes into lessons helps with knowledge recall. The puzzles are designed to overcome the chance/guess factor found with multiple choice questions, in that there are so many potential permutations with a puzzle. They are also designed to be fun to complete, an important factor found in research of knowledge retention.

Every puzzle is designed with an easier, initial pathway from the first card in order to enhance learner motivation. All puzzles can be completed on the Qwizzle game board. The puzzles are designed to generate different finished shapes, such as a diamonds or parallelograms, adding to the fun.

The puzzles can be completed by individuals or small groups of learners, encouraging collaborative learning.

The cards are printed on coloured backgrounds and coated with a non- reflective plastic, in order to increase longevity and improve content recognition.

Heinemann ‘Special Bold’ font is used to ensure that a diverse range of learners, including those with special educational needs can use the puzzles. The font was developed in partnership with children, literacy advisors, teachers of special educational needs (such as dyslexia) and primary-school teachers.

A highly legible font family designed specifically for reading books and literacy products. The font has longer ascenders and descenders, which helps learners distinguish between letters.

A great resource for reviewing and consolidating learning, boosting revision and helping children to really build on what they know and do something positive about what they don’t.

‘As reviewed by ‘Teach Primary’ magazine

“They went down a storm! They take next to no setting up so a game can be up and running in moments and then the fun begins. What is immediately obvious is that children soon encounter what it is they know, or rather don’t know. This motivates them to fill gaps, make connections and upgrade their knowledge in a non-threatening context, and so this allows them to grow as learners in a safe and secure way.”